10.17.2006

Preparing for Greatness

In efforts to best serve my extensive media fan base, I've begun to prepare for the 100 mile trek to Astoria, NY for the 2006 Machinima Festival. Sadly, this means more slight delays in the "Eden" project... but I believe we've come to expect a few delays or so in this genre as of late. With any luck, I'll be able to touch base with more machinima artists in hopes to gain more support for my 2007-slated project. More on that later in the week.

So, where have I been this past week? Well, I'm glad you asked! I've just returned from a weekend well-spent with the talented and entertaining Hackleman brothers from Dementia/Myndflame (creators of Zinwrath/Illegal Danish). With delayed flights from Charlotte to Indianapolis and likewise on my return, I spent the pleasant part of my weekend meeting friends and cast members alike. We spent several hours discussing the course of modern machinima and, of course, the up and coming sequel to the acclaimed "Illegal Danish: Super Snacks", "Escape from Orgrimmar". The WoW-based machinima series gained serious momentum shortly after the release of "Super Snacks" and has yet to show any decline. With movies being produced at their current rate of one per year, the anticipation factor is at it's peak. "Escape from Orgrimmar" is slated for a Fall 2006 release.

After what seems to have been years since my last serious machinima production attempt, I've fled back to the arms of creating 3D Environments and Models. Working again with my love, yet worst enemy, Bryce, has been quite interesting. While many things from the original Bryce releases are still the same, the advances are very noticable and exciting to me. Currently, I'm battling wits with my characters, which have been created with the help of Victoria 3.0 and DAZ Studio 1.0. Hopefully, after enough testing with this product, as well as the up and coming Moviestorm, I'll be brave enough to go into production mode with my own machinima tools.

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